E V E N T S
In Aerobrake, members will have many opportunities to rank up and participate in contests - mainly to climb the ladder and head for the top of the ranks! Whenever a rank up event occurs within the group, members will have a chance at challenging teams or riders.
Below are the three kinds of events that you will be able to be a part of.
Unlike the Parts War competition, where the matches are very similar to an OCT (original character tournament) in that you submit your team or solo entry and moderators judge and choose a winner.... Dominion Rounds give teams and solo riders a chance to roleplay out smaller, for-fun matches. You may bet things like money or reputation, but these small battles are more inclined to get riders to know one another and meet new people. They’re not intended to be malicious or overbearing in any manner, and are STRICTLY RP only!
What do you do in a Dominion Round?:
o : Dominion is a game that storm riders came up with to interact with one another. Having the fundamentals of the childhood game, capture the flag, riders will tie a blue or red piece of fabric around an object usually high up off the ground (imagine a balcony of a large apartment complex building or a flagpole on top of a skyscrapper, etc. ) Either team or rider will then meet at the middle of the two territories, and begin the match. The game is basically the same as capture the flag in that your objective is to grab the opponent's fabric and make it back to your territory first.
These battles/matches are roleplayed out and are for fun only. There is no official format or submission form for these matches, and you are able to challenge other riders and teams at free will in the roleplay chatrooms whenever you'd like. However, please mind our rules for roleplay and chat conduct all the same.
P A R T S W A R
Parts War is a battle between Storm Riders to gain AT parts, emblems, territories, or regalia/king status (remember only A ranked riders can challenge a king). They also compete in these battles to advance their team to a higher rank.RP wise, To start a Parts War with another Team there are 3 different ways:
1.Find a Teams Sticker tagging their area and place your sticker over it
2.An opposing team places their sticker on yours
3.Log onto the Parts War Forums and call out a Team or Rider.
(Note: In Parts War, the challenging team is at a disadvantage since they have to fight on the enemy's home turf. The opposing team has full knowledge of the battle arena and is the only one who can set the rules and the game.) Within a Parts War many things can be won or lost. Some things people bet in a Parts War are Emblems, Territory, Money or Parts and also people sometimes just do Parts Wars for fun or to meet new people/acquire a team. Teams must be careful in the Parts War though for if a Team bets their Emblem and loses it's an instant disband for the Team.
For a disbanded Team have a few choices:
1.They can reform with a new Emblem design
2.They may also choose to join the opposing Team
3.They can just become a solo Rider. Group wise, to register for a partswar read the following info:
The challenges/fights of PARTS WARS are going to be OCT styled in that each person will think out/draw out/write out/design out, whichever they prefer, their battles as entries. The object is to win, so either side will of course draw their OCs winning. Then the moderators will pull up those OC profiles and look to see what skills they have, what ranks they are, their weaknesses and strengths, etc. After looking and comparing/contrasting the abilities of either character and to see if they were executed accurately in the entries, we'll go ahead and judge based on development, story-telling ability, flow, pace, effort, creativeness, and overall craftsmanship. But the battles are by no means an art contest. Artistic ability will only play a very, very small role in the effort category when it comes to deciding a winner. Everything mentioned prior will be taken into extreme consideration when we choose winners.
Aerobrake is a little different than the usual Parts War in that you do NOT have to bet your emblem, but you can. Just beware of the consequences.
Teams will usually bet AT parts, thus the name Parts War, or a team can bet their emblem. After two consecutive loses, you or your team will be knocked down a rank.
There are two different ways to rank up and climb your way to the top of the ranks with your team:
1. Win 3 consecutive battles against teams of same class
2. Win 1 battle against a higher ranked Team
OR, if you are a solo rider:
1. Win 1 battle against another solo rider of a higher rank
2. Win 3 consecutive battles against riders of the same class
IF, you are challenging a king/queen:
1. You MUST
be the first person to send the group a challenge form against said king/queen. You can only do this during a rank up event! Once the group receives your request to challenge them, we will notify the king/queen. At that point, they will either accept or deny. (NO KING/QUEEN is allowed to deny more than twice.) After they have been notified, the moderators will choose a battle AND style, and the king and opponent will submit their entries to be judged. A winner will be decided then. PLEASE NOTE:
Kings/Queens can only be challenged ONCE in the entire span of the rank up event duration, and ONLY by A ranked riders!If you dethrone a King/Queen
If you dethroned a king or queen, you can either take and use their regalia for yourself, or you can choose to have a custom regalia or available regalia. If you decide not to take their existing regalia, the regalia is given to the Pledge Queen to be held onto until it is wanted/a new king/queen wants it for themselves.How do you challenge a solo rider?
During a rank up event, if you are a solo rider, you may challenge another solo rider. Solo riders may NOT challenge entire teams at this point in time. If the other rider accepts the challenge and you both agree on the style of the match, then each of you must submit this form to the group to be approved. Reminder that to participate in a Parts War, your rider MUST have a R. E. A .D template filled out!
Parts War Challenge!
Rider 1: Name & Rank
Rider 2: Name & Rank
Style: What kind of format is this battle going to be in? A collab picture from either rider, comics from either rider, a written battle (RP log)? *Both riders MUST agree on the same /style/ of battle. This keeps the judging fair throughout. *
Once the group receives this form and okays the match, the contest between the two riders will begin. After the set deadline, either rider will submit their form of battle and the moderators will judge accordingly. Then, a winning storm rider will be selected.
How do you challenge a team to a battle?
- Anytime you would like, a team may challenge another. If the other team accepts the challenge and they agree on the style of the match, the leaders of either team will send a form to the group in a note. Below is the format.
Parts War Challenge!
Team 1: Name & [Link to emblem + info]
Team 1 Rank:
Team 2: Name & [Link to emblem + info]
Team 2 Rank:
Style: What kind of format is this battle going to be in? A collab picture from either team, comics from either team, written battle (RP log)? *Both teams MUST agree on the same /style/ of battle. This keeps the judging fair throughout. *
Once the group receives this form and okays the match, the contest between the two teams begins. After the set deadline, either team will submit their form of battle and the moderators will judge accordingly. Then, a winning team will be selected.
Note: In Parts War, the challenging team is at a disadvantage since they have to fight on the enemy's home turf. The opposing team has full knowledge of the battle arena. The rank of the enemy’s team/enemy is the game that is played.
P A R T S W A R M A T C H E S
F Rank - Dash
Movement taught - "Run". Dash is a simple race to a finish line; the person to get there first wins the battle. Dash matches are carried out in a series of one-on-one races, meaning even 2 opposing Storm Riders could engage in a function Dash match.
E Rank - Hurdle
Movement taught - "Avoid Obstacles". Hurdle incorporates the same concepts present in F-Class Dash matches, meaning one simply has to reach the finish line to win. However, to make things more difficult, large obstacles such as buildings or wide gaps are added to require more skilled AT usage. Storm Riders do not have to go over the obstacles in their way, they are able to go through, round or over.
D Rank - Cube
Movement taught - "Manage to Use Wall Surfaces". The focus in the majority of Cube matches is one-on-one combat within an enclosed space. However, some battlefields may allow for larger scale combat.
C Rank - Air
Movement taught - "Jump". Air consists of ten platforms, each with a specific number. After a certain amount of time set at the start of the battle, these platforms are successively knocked down in random order. This means that riders must fight against the other team in order to gain solid footing. The last team standing wins the match.
B Rank - Disk
Disk has two different decisive factors. The first is limit to attack. The person with the disk is called the 'disk keeper', and can attack anyone at will. The others cannot attack anyone else besides the disk keeper. If anyone breaks this rule, a penalty point is given to the other team. The second most important factor in this class is teamwork. If a team does not cooperate, they definitely will not win. The way “Disk” works is similar to soccer, score a goal. The amount of points required to win this match will be determined by a moderator while being approved.
A Rank - Balloon
The highest ranked, and hardest, battle system utilizing the 6 layers between A and F. Whoever takes the balloon with the emblem wins. The rules may look simple, but the difficulty is extremely high. A balloon battle is where both teams must access their full potential both mentally and physically. Every single one of their accumulating strengths and skills is a decisive factor to victory. Balloon is a team game usually carried out in 5-to-5 teams, where each team is separated into positions:
Panther - chases the balloon, and is the only member of the team who is allowed to touch it. If any other rider touches the balloon, the team will be disqualified.
Decoy - lures enemies away, pretending to be the Panther.
Ultimate - battles the other team.
Middle - assists the 3 people in front.
Keeper - stops the enemies attacks.
Each position has fatal risks. The Panther must not reveal itself otherwise it will be the opponents' primary target. The Decoy must pretend to be the Panther, giving the real Panther an opportunity, but risking his or her own life in the process. The Ultimate must fight the opponents hand-to-hand. The Middle assists the attacks causing him or her to share the Ultimate's risks. The Keeper stops the attacks, sometimes blocking the enemies attacks with his/her body. Remember that the balloon does not remain stationary. Outside factors such as wind or wildlife can affect the balloon's flight path.
T U N E R B A T T L E S !
This is how a solo tuner may rank up! Tuners may challenge other tuners to a battle in which they are put to the ultimate test of their abilities. Just as explained in the Parts War submission process, you may challenge another tuner (solo or not) to the match. After filling out the information and submitting it to the group, either participant will then draw, write, or a mix of both, in accordance to the scenario given to them by the moderators. *
*Once you submit an entry form, we will reply with a scenario that you must respond with your entry. For example...
Rider 1: Name & Rank [link app also]
Rider 2: Name & Rank [link app also]
Style: What kind of format is this battle going to be in? An illustration picture from either tuner, comics from either tuner, a written battle (RP log)? *Both tuners MUST agree on the same /style/ of battle. This keeps the judging fair throughout.*
We will then reply with the following...
Scenario: Your rider is a wind rider and your rider's opponent is a flame rider. The setting is an abandoned school yard, the game is dash. You have 5 minutes to build the appropriate tech for your rider. Describe how these ATs will work, and what techniques are best for defeating your rider's opponent.</
Once you have then both submitted your entries, moderators will decide who won, and that tuner gets to rank up. Rank up rules for tuners still apply - same rank, 3 times to rank up. Win against a tuner of higher rank, win once to rank up. Tuners do not go down in rank, no matter how many times they lose.